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Rules

GAMEPLAY

  • 3-5 Players per Team.

  • Only 3 players in field at once. 5 players can be placed in batting order

  • The games will last 5 innings or 40 minutes, (whichever comes first)

    • If game goes to extras, the last out from team’s prior at bat will be runner placed on 2nd with one out.

    • You only play extra innings if you are still within the time limit.

  • Slotter Rule Will Occur if team is up 20 runs after 2 innings, 15 after 3, and 10 after 4.

BATTING

  • If ball hits any part of the front of the rectangular standing strike zone, it counts as a strike

  • Batter will get three strikes. If the batter gets to 8 balls, then they have the option to take a walk, or have the count reset back to 0 balls and 0 strikes.

  • If the Batter has two strikes, and tips the ball into the Rectangular standing strike zone, it is considered a Strikeout.

  • If you hit the Strike Zone with your swing before the ball crosses home plate, the pitch will count as a strike.

  • Ball must pass the initial line extended 5 feet in front of home plate.

    • If it fails to reach past this line, it is a foul ball.

  • No bunting is allowed.

BASE-RUNNING

  • There are no leadoffs.

  • Runner can only leave base once the hitter makes contact.

    • If the runner leaves early, they are automatically out.

  • If two runners simultaneously possess a base, and then both are tagged, the lead runner is entitled to the base. The other runner is out.

  • If the runner is not past the designated “Half-way” mark in between each base path, and the pitcher posses the ball with at least one foot inside the Pitcher’s cirlce, then they must go back to the last base they touched.

    • Example: If a runner is passing third base, but not past halfway mark, and a 2nd runner is past 2nd base and past the halfway mark, the 1st runner must go back to 3rd base, and the other runner must go back to 2nd base.

  • Ghost Runner Rule - If a member of a team is due up to bat, and they currently are running the bases, if another teammate is not available to run for them, then they are allowed a "ghost runner.". This ghost runner only advances the same number of bases as the closest runner behind them.

    • Example: A team of 3 people is batting. They have bases loaded. The runner on 2nd base is due up to bat. Since no one else is available to run for him, he is allowed a ghost runner. So if he hits a single, but the runner on 1st advances to 3rd, that ghost runner would score.​

PITCHING

  • There will be a Pitcher’s circle, that the pitcher must throw their pitch from.

    • The Pitcher must keep one foot in the circle with the ball before the runner reaches 1st base in order for runner to be out. Otherwise known as “Pitcher’s hand“

    • “Pitcher’s hand” also applies to runners advancing to 2nd, 3rd, or home. If the runner fails to cross designated “Half-way” marks in between the basepaths and the pitcher has the ball in the circle, the runner must go back to the preceding base.

    • Any fielder can be standing in the Pitcher’s Circle with the ball. Once any player stands in the Pitcher’s Circle after contact with the ball, the play is dead.

  • The Pitcher must throw at a “Rec-League” pace. Meaning different pitches are fine, but if the other team says it is too difficult to hit (aka “too fast”) then the pitcher must slow down their speed.

    • This basically means teams should agree and have an understanding on what an acceptable pitching speed is for each game.

    • There will be no “whipping” of the ball. The point of the game is to hit.

FIELDING

  • There are only 3 fielders on the field at once. One is the pitcher, and the other two can play wherever they’d like.

  • “Pegs” are allowed.

    • If a runner is off the base on a ball in play, and the fielder throws the ball at any area any other place besides the head on the runner’s body,  then the runner is out.

    • If the fielder hit’s the runner in the head area on a “Peg” then the runner is still safe and play can continue until Pitcher has the ball back in the Pitcher’s circle

  • If a fielder gets in the way of a runner from advancing to the next base, then “interference” will need to be called.

    • The play will continue until the ball is dead.

    • The runner automatically is awarded the next base. The hitting team can decide if they prefer the  outcome of the play, or if they prefer the runners all to have advanced one base, and nobody is out

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